Spore Save Game Files
Hi Mr Wright, I'm a frustrated game designer. What particularly frustrates me is the single save slot in Spore. File Security System Project In Java there. I can understand why you do it - you want to create a persistent universe where changes carry on from one game to the next. But I want to have the freedom to experiment from a fixed base line; to see what choices I make at each stage of evolution to carry on to the next.
Did you delete the spore registry files as well? Enter 'regedit' in the windows search. Since i know an awful lot of games save there. I didn't have anything.
More importantly, if your game keeps losing save files: as it has just done for me; and for other people playing the game on the net - I want the reassurance that you will have auto-saved when I finished the Civilisation level after grinding my way through city after city of unenjoyable game play for the previous two hours. Regards, Andrew D. PS: While you're here, you might want to read some I have for Spore. Twilight Adobe Reader there. So you're saying that UnAngband allows you to die then restart at the begining of the level again? Or choose to reload to the start of the level instead of where you last saved?
I can't say I've tried specifically in UnAngband, but that is definitely not the case in other roguelike variants. The general sentiment thoughout the community is that multi-save/loads are cheating. I regularly set up batch files to allow multi-saves specifically so that I can experiment different strategies for a difficult level, but I have never seen an in-game ability to do the same. Guess I'll have to hunt through the menus again in UnAngband.